Friday, August 18, 2017

Stick War walkthrough

Diversion: STICK WAR 

This is not a definitive walkthrough of the amusement. This is just the way I would play the amusement. It is ensured 100% effective. It may not be the most effective way, but rather a standout amongst the most dependable. 


Digger. This person will get you cash to purchase units. You will get no less than 1 mine worker each time you begin another level. On the off-chance that your mine worker passes on, don't stress. Despite everything you pick up cash (but at a moderate rate), so when you have enough cash purchase a mineworker. Costs 250 gold. 

SWORDWRATH. This person is your most essential unit. In any case, I feel that this person is a standout amongst the most imperative folks around. Costs 150 gold. 

ARCHIDON. This person is your toxophilite. I believe that this person is fairly futile, since it takes ages for him to flame, and you can't assume the responsibility of this person in light of the fact that endeavoring to shoot the bolt physically is tormenting. Costs 400 gold. 

SPEARTON. This person is your overhauled variant of the swordwrath. He can toss the lance and utilize a blade. Once more, on the off-chance that you updated the word wrath, you needn't bother with this person. Costs 400 gold. 

MAGIKILL. This person is a mage. He can paralyze adversaries and summon followers to assault them. This present person's super futile in light of the fact that he can't really harm the adversary, and his cronies are pointless (see beneath). Costs 1200 gold. 

MINIONS: This folk is lousier than the word wrath. These folks can't be overhauled, with the goal that implies that they outrageously suck at battling. You can just utilize these folks in the event that you really conveyed a magical. 

GIANT:. This person is useful for crushing down the adversary statue. He likewise shocks the foes he crushes. He strolls truly gradually, however, has a cracking high well-being. Costs 1400 gold.


MAN THE FORT: Your default state at the start of every level. Your units won't attack the enemy statue, but if the enemy units approach your statue they will attack the enemy units.
ATTACK: Your units will run to the enemy statue and attack it.
DEFENCE: Your units (including the miners) run back behind the line of arrows. Some archers will appear (depending on how many units you have, not how many archives you have) and they will shoot arrows at the enemy units that approach your statue.


MINER: It's really quite simple. If the miner is near the enemy's line of arrows, all he needs to do is walk back and dump his gold there and the enemy can get units to kill you. So all you need to do is stand between him and the line of arrows, and while he's struggling to walk through you (which he can't) you can deal with other enemies first, or perhaps multiple miners.
SWORDWRATH: Before the word wrath reaches you, press the spacebar. You need some time to execute the move so he could attack you first. By giving yourself some buffer time you can kill him as soon as he reaches your face.
ARCHIDON: Kill this archidon by attacking him normally. However, you're going to need to avoid his arrows (unless you're a giant). Run zigzag to the archival, and kill him by pressing the spacebar.
SPEARTON: Do the same as you would to the arachidonic (because the separation can throw his spear at you), but once you reach the separation you need a few hits before he dies.
MAGIKILL: Kill all the minions he sends your way, then run behind him. He can't stun you, and you can stab this pesky enemy in the back.
MINIONS: Do the same as you would to the word wrath. There is only one difference. The minions are a little bit faster than the word wrath, so you can either give yourself buffer time or just ignore the minion since they're real, really weak.
GIANT: You will need a few swordwrath, or even just one if you're good enough. Control one of the word wrath and run round to the giant's behind. While you attack his behind, your backup will be attacking his front. He will (most of the time) smash the guys at the front, so you can continuously attack him. Eventually, the giant will die. If you're doing it solo, then you're going to need to have maxed the swordwrath's speed. The swordwrath will need to run behind the giant, and when the giant turns to attack, run to his front and attack him. After he finishes his attack, run behind him and he'll have to turn around again. Rinse, wash, repeat. You could just let him attack you from the front, but you'll be unable to notice when he's about to attack you. Making him turn around can save you from some brutality that the giant can deal with you.

Try to play Stick War 1.2 now!

Thursday, August 10, 2017

Battalion Commander - Walkthrough


Battalion Commander is an altogether wonderful vertical shooter by IriySoft. Above all else, it has little soldiers. Second, those soldiers are genuinely savage (and dangerous genuine). Additionally, there is helicopters, tanks, projectiles, napalm, and your form cognizant adversaries are wearing pink outfits: what's not to like? Your objective is less to complete the level, as to finish missions. Each level gets increasingly troublesome until the point when you're getting shot from all sides like a washout in a water expand battle, however, that is good, as long as you continue getting knowledge focuses and cash.

 Walkthrough Guide on Battalion Commander 

Battalion Commander gets simpler after some time to win as you advance and open more redesigns. For me, I will furnish myself with Shotgun and Napalm Wave. Basically thinking, since spread projectiles are more powerful to kill, and Napalm Wave have a genuinely short cooldown time. I win at subsequent to overhauling Nanobots as per my prescribed form. A quick approach to get brisk money and XP. Purchase the Fast Start when you can, when you begin the mission, attempt it hit the greatest number of infantry as you can. After your auto detonates and you can gather all the dropped cash and XP, quit the level and restart + rehash. The fast approach to get all the redesign and positions, be that as it may, it's a crush fest.

In the event that you've seen, I leave Minigun, Rocket Launcher, Heroic Dash and Fast Start at the very end of the fabricate. By and by, I discover Minigun and Rocket Launcher less helpful than Shotgun. As I would like to think, Heroic Dash is quite unpleasant practically speaking... Every one of the adversaries can target, including behind them. While you and your partners are for the most part only ready to shoot straight ahead. "Chivalrous Dash" ought to be called as "Ghastly Death." A quick begin is very helpful however unfit to flip it off and may cause slack. I feel it's best to redesign it last.

Try to play Battalion Commander now!

Friday, August 4, 2017

Avatar Fortress Fight 2_How to play


Avatar Fortress Fight 2 is the latest game our heroes from Nickelodeon that will test your skill, agility and especially precision. In this game, you will have many special adventures and all you have to give your best to beat all opponents in order to collect more points. Points are very important in this game because if you do it well you could have the chance to enter the top of the best players. In this game, you will have new tournaments, new enemies and new challenges more interesting. In this game, you have to destroy the enemy fortress throwing catapult. Although it seems simple do not rush to judgment because the game is quite difficult and as you progress you will give higher levels of obstacles that will give you headaches. In this game, you will need skill, agility, and precision especially to destroy the enemy stronghold. Give of your best to destroy all your opponents as you reach the top of the best players and you will become the best fighter. This game is played with mouse only with the help of which you need to select the direction and strength with which you shoot the catapult. As you progress into higher levels will be increasingly more difficult to successfully fulfill your objective.

How to play

Your goal in the second part of Avatar Forest Fight online game is to destroy your opponents fortress in battle before they destroy yours. Use YOUR MOUSE to choose a bending power, then choose a weapon, aim your weapon and press and hold LEFT MOUSE BUTTON to power up/down, then release to fire. Bending powers are primarily defensive in nature (roll over them for details). You can target the Bending Masters Tower to impair your opponents bending power. Each fortress projectiles have unique capabilities (roll over them for details). Try to target your opponents armory to reduce their weapon supply.

Try to play Avatar Fortress Fight 2 now! 

Thursday, July 27, 2017

Flash's Bounty Introduction

Flash's Bounty is a streamlined, pared-down approach to what has now become a franchise of games derived from a single classic title, which only shows how much there is to be said for developing an original gaming formula. In Flash's Bounty, you play a knight of King Maximus, keeping West Liberon safe from monsters and keeping the barbarian attacks at bay so the average peasant can go about their ordinary lives in peace. Maximus has promised to give the King's Bounty to whoever can retrieve the Unicorn Sword, which provides a convenient pretext to adventure through the landscape putting down surreal critters, restoring civilization, building forces and generally living it up with honor and valor.

Flash's BountyAdventuring with your apparently-clockwork steed takes place on land, in caves and eventually — when you can buy a boat — sea. (Don't worry about those all-black ships angling ominously towards you, I'm sure they're just friendly sailors with a love of quality gothic-industrial music.) Defeating the bad guys will gain you gold and experience, and you'll also get paid each week at a rate you can increase by exploring. You'll encounter various recruitable unit types here and there around the map, and with enough gold, you can hire them up to a limit defined by your leadership ability. 

Each week a different unit type is featured, and their numbers replenish automatically. Chests will typically offer you money, or the option to distribute it among your troops instead for a significant leadership buff. Leveling will present a choice between two different buffs, and refreshingly if your level blatantly outclasses the forces you encounter they're likely to surrender without a fight and you'll gain experience regardless. Movement is with your preference of [WASD] and [arrow] keys while clicking selects from menus. We found the maps large enough to keep things interesting, with more added through the course of the game. While Flash's Bounty does seem to overemphasize on the power of ranged units like pixies and archers and think that seventy peasant farmers wielding pitchforks are of no consequence — we beg to differ — we were delighted to find the diversity of all the martial units mundane and surreal, friendly and otherwise, available. And the ability to teleport the opposing ranged units directly into the thick of your heavy-duty bruiser melee forces is an unrivaled opportunity for irrepressible giggling not to be missed. With plenty of maps for adventuring and even an Endless Play mode, now is the perfect time to discover the Bounty.

Try to play Flash's Bounty now!

Friday, July 21, 2017

The Forest Temple introduction - Trick & Tips

The Forest Temple is a cool physics-based adventure game. Instead of one hero, in The Forest Temple, you've got two, and you'll need to use them both to get through the levels. Control WaterGirl with the [W, A, S, D] keys, and direct FireBoy with the arrow keys. At the same time. You'll be collecting diamonds as you make your way to the exit in each level; blue diamonds can only be grabbed by WaterGirl, and red ones are reserved for FireBoy. You'll need to get them both safely to their exit doors if you want to progress, which is easier said than done. Both characters are vulnerable to their opposing elements, such as pools of water or lava, and green pools are deadly to both of them. One wrong move and you'll have to restart the level. (Or click the green button at the bottom of the screen to restart manually if you get stuck.)

If you play as Fireboy then you can walk through the lava lakes; if you play as Watergirl, then you can walk through the water lakes. Neither character can walk through the green lake, though, so don’t even try to walk through them or you will end up dying and making your teammate lose as well.

If you start a level and either win or lose and you want to be paired up with the same person again, then hit the restart button, and if they hit it too, you will be paired with them again. However, if you want a different person, then hit the main menu button instead and then restart the level.
Look out for switches that open doors that you need to get through, as well. One player needs to open the door by standing on the switch, while the other one needs to run through the open door. Once one of you runs through the door, step on the switch on the other side so that the other player can go through the door as well.

Make sure that you are in an area with a good internet connection. If you have a lousy connection, then you are going to have a lousy performance when you play. You should have at least three bars of LTE, or have cable wifi, in order for the connection with the other player to remain strong.
If, even after you have a good connection, you can’t get the game to work right, then shut the game down, and then open it back up. When you open the game back up (in an area with a good connection of course), go to the level select screen again and open the level that you were trying to play, and it should work.
Try to play The Forest Temple now!

Thursday, July 13, 2017

Final Ninja introduction

Final Ninja, created by the same Nitrome team (Simon Hunter and Aaron Steed) that brought us, Dirk Valentine, is here! This side-scrolling action adventure has plenty of tricks up its sleeve, and the word "ninja" alone will grab many players. In Final Ninja's case, however, I'm happy to say that it's one of the few ninja-based titles that really is fun (and faithfully ninja-like, for that matter).

In Final Ninja, you play an anime-inspired ninja armed with throwing stars, a grappling rope, and the ability to stealth-hide into the shadows. The stealth mode is a pretty fun tactic, as you'll be met with lots of security systems and enemies that will require a delicate touch to overcome. The grapple is definitely the key mechanic that makes this game shine. Without it, it'd be just another run-and-gun ninja platformer (although still noteworthy).

You're charged with the task of completing each level by reaching a black data access card, all with the intent of facing down your nemesis, Akuma. It's the classic "student tries to rebel against old-and-wise master" story, as you're called into action once again after 10 years of meditation to don the special ninja suit and vanquish your arch rival. You can use the [arrow] or [WASD] keys to run and jump, while the mouse button fires your throwing stars and grapple (aimed by the mouse cursor). Pressing [down] or [S] will let you enter stealth mode, a state in which you'll become virtually transparent except for your cool green, glowing eyes. This state allows most enemies and security lasers to pass you by you undetected. And it wouldn't be a ninja game without wall-jumping, would it? You can push against any wall to latch onto it, slowing your fall until you jump in the opposite direction.

The real acrobatics come from using the grapple. Throwing stars can be fired in quick succession by tapping the mouse, but if you click and hold it instead of releasing, you'll fire the grapple that hooks onto most surfaces and lets you swing from ledge to ledge. The grappling system will be most familiar to those who have played the Worms series. Once deployed, you can climb up and down the rope by using the applicable directional key or gain momentum by swinging back and forth. You can even gain enough momentum from a standstill to pull a complete 360 (if you can master the right timing between the up-and-down and side-to-side movement).

Analysis: Nitrome didn't stray off the beaten path when it comes to the look and feel of Final Ninja. The cartoonish pixel graphics are exactly what we're used to seeing and they're just as good as ever. Aside from a seemingly "sticky" wall jumping mechanic, I was a bit hard-pressed to find many faults in Final Ninja. Level progression tempo is tuned perfectly, introducing new elements level by level with signpost tutorial hints along the way. Within each level, no matter where you are, you'll never find yourself far from an arrow indicating which direction you should follow so you don't get lost.

As you get past the fifth level or so, a larger variety of enemies and security systems are introduced, keeping your environments interesting and dynamic. Things get a bit tougher when electric platform edges are introduced, limiting your grappling options. Quote the game, "Even a ninja cannot defeat electricity...I respect its ability to bring death to those who are slow".

An interesting, atmospheric and all-around fun grapple-based platformer from Nitrome!
Play Final Ninja now!

Friday, July 7, 2017

Swords and Sandals 2: Emperor's Reign

This is a game based on the Roman gladiators. You take part in lots of tournaments and duels, your goal is to become the champion of the arena from being a weak prisoner to defeating the powerful and evil Emperor Antares.
Strategy and Tactics Edit

There is a total of 8 skills in the game:

  • Strength - increases attack damage (including ranged); unlocks ax and mace section
  • Agility - Increases movement speed and jump range; unlocks sword and range section
  • Attack - Increases chance of hitting
  • Defense - Increases chance of blocking
  • Vitality - Increases total health; increases health regeneration from sleeping
  • Charisma - increases crowd population; increases taunt chance and damage; decreases item cost from shop
  • Stamina - Increases total energy; increases energy gain from sleeping
  • Magicka - unlocks spells and potions

Weapons in the game 

Here is a list of weapons in the game:

The first weapon you get is a rusty dagger. It does barely any damage and is given to you for no charge. You can enchant it for free.

-Swords - slashing weapons such as swords are truly the weapon of the gentleman. *requires at least 1 ability to use*

All of these weapons are unaffected statistics. These stats may vary depending on your skill points.

-Dagger (Note: also free enchanting for this weapon)

3-9 slashing damage

requires at least 3 agility

cost 1285 gold


4-16 slashing damage

requires at least 6 agility

cost 2270 gold


5-25 slashing damage

requires at least 9 agility

cost 3535 gold


6-36 slashing damage

requires at least 12 agility

cost 5078 gold

-Bastard Sword

9-81 slashing damage

requires at least 21 agility

cost 11383 gold


10-100 slashing damage

requires at least 24 agility

cost 14042 gold


7-49 slashing damage

requires at least 15 agility

cost 6901 gold


8-64 slashing damage

requires at least 18 agility

cost 9002

-Knight Sword

12-144 slashing damage

requires at least 27 agility

cost 20198 gold

-Silver Longsword

14-196 slashing damage

requires at least 30 agility

cost 27470 gold


16-256 slashing damage

requires at least 33 agility

cost 35858 gold

-Crystal Sword

18-324 slashing damage

requires at least 36 agility

cost 45362 gold


19-361 slashing damage

requires at least 39 agility

cost 50533 gold


20-400 slashing damage

requires at least 42 agility

cost 55982 gold


21-441 slashing damage

requires at least 45 agility

cost 61711 gold

-Raj Scimitar

22-484 slashing damage

requires at least 48 agility

cost 67718 gold


23-529 slashing damage

requires at least 51 agility

cost 74005 gold

-Ancestor Katana

24-576 slashing damage

requires at least 54 agility

cost 80570 gold

-Kansai Spirit


requires at least 57 agility

cost 87415 gold


26-676 slashing damage

requires at least 60 agility

cost 94538 gold

Try to play this game now Swords and Sandals 2

Stick War walkthrough

Diversion: STICK WAR  This is not a definitive walkthrough of the amusement. This is just the way I would play the amusement. It is ensur...